Monday, March 15, 2010

Studio 3A: Charatte 1


N-IVAR

Initial 5 value adding ideas:


1. To change the general shape of the chair to a more curved design.
2. To create add-on slots that allow additional customisable add-ons (Both functional and pure aesthetic)
3. To create a system where the backrest is changable.
4. Every piece would be painted a different colour; every chair would be different.
5. To supply customisable pattern/texture stick ons.

The 5 Physio Ideas:

1. Turn the chair into a porta-toilet!
2. "Growing" child add-on. Grows with the child.
3. Bench add on (Requires 2 or more chairs)
4. Study-mate add on (Takes advantage of uncomfortable chair to maximise studying)
5. Step-ladder add-on

The 5 Physco Ideas:

1. Customisable uphostering (each part)
2. "Noisy-Chair" add on. Pressure sensor detects weight and makes a different noise for each weight.
3. Heat sensitive cushion, leaves the sitters imprint on the cushion. The longer they sit, the longer the imprint would stay.
4. Memory foam add on. Moulds the shape of the user.
5. Different type of finish for each piece. Customisable. Makes each chair personal and different.

The team Design solution.

N-IVAR
Board1
Board 2


The chair itself is made of untreated pinewood. We decided to go with a few add-ons:
1. Firstly two velcro attached cushions, one on the seat, and one on the back. Possibility of Memory foam for cushion material to increase the physco attachment. Memory foam would mould the users unique shape onto the cushions. The increased comfort would hopefully increase the physio attachment.
2. The chair would have a storage compartment where the seat lifts up to reveal a compartment. This usability would hopefully increase the physio attachment and also the memories of using it could hopefully create some attachment to the chair and increase the phycho attachment.
3. A name plate (aluminium) on the back of the chair. This was a customisable plate that had the users own name thus increasing attachment to the chair. It set appart the particular chair from others.

This task has challenged my design thinking about preomoting long term satisfaction and product attachment. It made me realise that these things are actually quite important for the future as the world fills with landfill. It was very empowering designing beyond the orignal product, very fun task. I also feel that we created a good solution for the design problem.
Since this task i think my design philosophy has changed, if i were to design a piece of furniture i'd probably think about end use and re-use.

Desmond yiu

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